Keybout
Keybout is a simple web-based multiplayer keyboard racing game, where the players have to type random words before the other players.
The first version started in 2014 as a sample WebSocket application and used JavaScript, WebSocket, Java EE 7 and Java.
This second version, started in 2019, is a full rewrite based on Angular, SockJS, Spring Boot and Kotlin.
The application home page:
The page used to create a join a game:
The main page of the game:
- Blue words are available, quickly type them (some letters are missing since this game uses the “hidden” style)
- Green words were won by the current player
- Red words were won by other players
When a round is over, this page displays the results:
Usage
Prerequisites: Java 8+, Node.js 10+ with NPM
To start the frontend locally, run npm install
then ng serve
in keybout-frontend
or use your IDE.
To start the backend locally, run mvnw spring-boot:run
in keybout-backend
or use your IDE.
To build a single deployable fat jar containing the whole application, run mvnw package -Pfull
from the home folder then use keybout-backend/target/keybout-backend.jar
. Omit -Pfull
if you prefer to separate the fontend and backend packages.
The application uses an optional MongoDB database to persist some data, if the spring.data.mongodb.uri
is defined.
To run in production, deploy the fat jar and run with several environment variables:
- APPLICATION_DATATYPE: “prod”
- LOG_DATEFORMAT_PATTERN: optional, use an empty string (i.e. two consecutive double quotes) to disable the timestamp in the Spring logs when the cloud platform (such as Heroku) adds its own timestamp
- SPRING_DATA_MONGODB_URI: optional, the MongoDB URI