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A mod that allows scripts written in Minecraft using JSON

A mod that allows scripts written in Minecraft using JSON

Briefly

Script Block is a mod for minecraft 1.7.10. Provides a script block that can be executed in a specific situation, as well as a set of tools. Make a new dir named ScriptBlockData and put all of your json (or json 5) in it. If you would like use Json5, you should a Lib With Pineapple Psychic, or all of Json5 file will skip. The text see Norms

Command

Primary Name: /script Other Name:/scb, /sc The primary name and other name are same command.

parameters reload – Reload from dir. set [File Name] – Set a script from the name of file into a Chapter Of Record. block – Get a Script Block. run <Player Name> [File Name] – Run a script to a player.

Norms

Script parsing relies on a stricter specification, which look like an interpreted language with strict specifications. The mod parser will and will only parse lists and strings (numbers are automatically escaped when parsed, and exceptions are thrown for content that cannot be escaped.) The parser tries to parse small lists in one list, which means that you must use two lists even if you have only one content. Look like this:

[
  [
    "@Command",
    "say", "Hello", "World!"
  ]
]

When this script is triggered, it will send “Hello World!” to the server’s players. ”。 This is explained when interpreting the “@Command” keyword.

@Set

Other name:@SetVar

The keyword takes “@Set” should two parameters, like this:

[
  "@Set", "Test",
  "Hello!"
]

The above content stores the variable “Test” to the variable pool and declares the content string “Hello! ”。 When we need to deposit a number? Please use decimals for easy parser understanding. Like this:

[
  "@Set", "TestNumber",
  "10.0"
]

Good. So knowing that it will be stored in the variable pool, how do you get the data from the variable pool? The character “%” helps us get the variable, and the variable can be passed to another variable, as demonstrated below:

  "@Set", "AnotherTestNumber",
  "%TestNumber"
]

This way we pass the value of “TestNumber” to the new variable “AnotherTestNumber”.

Of course, there are some magic parameters here, using the character “&” to declare a magic parameter to get some in-game data.

Method namecontent purpose
&Playerget the name of the player who triggered it
&WorldGet the world name
&HealthGet the player’s Health
&Hungerget the player Hunger Level
&ItemGet items in the player’s hands
&LvGet player level
&RandomGet random numbers between 0-100

Calculation Group

Calculations Group can be inserted in most places, such as @Set. Here’s an example of the operation:

[
  "@Set", "AnotherTestNumber",
  ["@Add", 
  "%TestNumber", "10.0"
  ]
]

When this entry is parsed, the value of the variable “AnotherTestNumber” will be the result of “TestNumber + 10.0”.

A variable arithmetic group requires a two-bit argument, both of which support strings, variables, or another arithmetic set using numeric form.

@Add keyword are used to declare the addition of two digits. @Min keyword are used to declare two-digit subtraction. @Mul keyword are used to multiply two-digit numbers. @Exc keyword are used to declare a two-digit division.

Judgment handle Use keyword @If state a judgment that parameters allow strings, variables, and arithmetic groups. The next bit of the @If requires access to a judgment form:

@Is keyword are used to determine that the content of two parameters is the same. @IsNot keyword are used to determine the content of two parameters. @Greater keyword are used to determine that the first parameter is greater than the second parameter. @Less keyword are used to determine that the first parameter is less than the second parameter.

// SomeFile.json5

//...
[
  "@If", "@Is",
  "%Test", "Hello!",
  ["@Set", "Test", "True!"], // If true, run this.
  ["@Set", "Test", "False!"] // If false, run this.
]
// ...

The above script will return True, and the value of Test will be set to “True!” .

@Command let’s provide a directive. Remember the first script? Take it:

[
  [
    "@Command",
    "say", "Hello", "World!"
  ]
]

@Command keyword outputs a command. How do we usually output a piece of command? Like /say, output Hello World! ,We should write it like this: ‘/say Hello World!’ Whether it’s for Minecraft’s command interpreter or our script interpreter, this command will be divided into three sections: sayHelloWorld!. The same is true if the command takes parameters. Filling these three paragraphs separately into the list of declared @Command will eventually be flattened into one paragraph. **Please note that do not provide spaces in the string. ** The sending identity of this instruction will be the console (equivalent to the command block). @Command keywords can be declared in the @If handle as a judgment task, and no operations are accepted in @Command, but the “%” keyword can be used to declare some magic variables and your variable pool variables. We have “Test” in our variable pool, so “%Test” is provided here. About @Command The available magic variables are shown in the table:

variable namecontent
%Playerreturns the name of the player that triggered it
%WorldReturns the name of the current world
%posreturn coordinates (x y z)
%PlayerPosreturns the player’s coordinates (x y z)

Item

Items in mods can all be found in the Creative Inventory ‘s MISC.

License

Pinepple Licese

AFL-3.0

GitHub

View Github

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